/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
 *                 Nathan Letwory
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/collada/ImageExporter.cpp
 *  \ingroup collada
 */


#include "COLLADABUURI.h"
#include "COLLADASWImage.h"

extern "C" {
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
#include "DNA_meshdata_types.h"

#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_mesh.h"

#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string.h"

#include "IMB_imbuf_types.h"
}

#include "ImageExporter.h"
#include "MaterialExporter.h"


ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings, KeyImageMap &key_image_map) :
	COLLADASW::LibraryImages(sw),
	export_settings(export_settings),
	key_image_map(key_image_map)
{
}

void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
{
	std::string name(id_name(image));
	std::string translated_name(translate_id(name));

	ImBuf *imbuf       = BKE_image_acquire_ibuf(image, NULL, NULL);
	if (!imbuf) {
		fprintf(stderr, "Collada export: image does not exist:\n%s\n", image->name);
		return;
	}

	bool  is_dirty     = (imbuf->userflags & IB_BITMAPDIRTY) != 0;

	ImageFormatData imageFormat;
	BKE_imbuf_to_image_format(&imageFormat, imbuf);

	short image_source = image->source;
	bool  is_generated = image_source == IMA_SRC_GENERATED;
	bool  is_packed    = BKE_image_has_packedfile(image);

	char export_path[FILE_MAX];
	char source_path[FILE_MAX];
	char export_dir[FILE_MAX];
	char export_file[FILE_MAX];

	// Destination folder for exported assets
	BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));

	if (is_generated || is_dirty || use_copies || is_packed) {

		// make absolute destination path

		BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
		BKE_image_path_ensure_ext_from_imformat(export_file, &imageFormat);

		BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);

		// make dest directory if it doesn't exist
		BLI_make_existing_file(export_path);
	}

	if (is_generated || is_dirty || is_packed) {

		// This image in its current state only exists in Blender memory.
		// So we have to export it. The export will keep the image state intact,
		// so the exported file will not be associated with the image.

		if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
			fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
			return;
		}
		BLI_strncpy(export_path, export_file, sizeof(export_path));
	}
	else {

		// make absolute source path
		BLI_strncpy(source_path, image->name, sizeof(source_path));
		BLI_path_abs(source_path, BKE_main_blendfile_path_from_global());
		BLI_cleanup_path(NULL, source_path);

		if (use_copies) {

			// This image is already located on the file system.
			// But we want to create copies here.
			// To move images into the same export directory.
			// Note: If an image is already located in the export folder,
			// then skip the copy (as it would result in a file copy error).

			if (BLI_path_cmp(source_path, export_path) != 0) {
				if (BLI_copy(source_path, export_path) != 0) {
					fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
					return;
				}
			}

			BLI_strncpy(export_path, export_file, sizeof(export_path));

		}
		else {

			// Do not make any copies, but use the source path directly as reference
			// to the original image

			BLI_strncpy(export_path, source_path, sizeof(export_path));
		}
	}

	COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
	img.add(mSW);
	fprintf(stdout, "Collada export: Added image: %s\n", export_file);

	BKE_image_release_ibuf(image, imbuf, NULL);
}

void ImagesExporter::exportImages(Scene *sce)
{
	bool use_texture_copies = this->export_settings->use_texture_copies;
	openLibrary();

	KeyImageMap::iterator iter;
	for (iter = key_image_map.begin(); iter != key_image_map.end(); iter++) {

		Image *image = iter->second;
		std::string uid(id_name(image));
		std::string key = translate_id(uid);

		export_UV_Image(image, use_texture_copies);
	}

	closeLibrary();
}
